You will normally want to use 2 3 Subdivisions to match what Daz will render.I will be working with Genesis 8 here, but you can apply most of this to Genesis 3 too.Getting The Base Mesh First up we need a base mesh to work on.
Ill put instructions for both Genesis 3 and 8 here even though we will be actually be working on Gen 8. Select Genesis 3. In Parameters under General change Resolution Level to Base. Select Genesis 8. In your library under Genesis 8 Female go to the Developer Kit. Run the Export Base Resolution OBJ script and save as normal. I have previously had issues with exporting Genesis 8 in the way used for Genesis 3 so I always advise this method if possible. Daz3D Genesis Character Free As PartYou can get the Developer Kit for Genesis 8 free as part of the Genesis 8 Starter Essentials from Daz. You should know Everything visible in the scene will be exported so disable visibility on anything else in the scene. Importing The Base Mesh I will be using Blender for this section. ![]() Blender is an immensely powerful program but can be very daunting to use. With that I will not be going through every command or step in Blender so I recommend at least a minor working knowledge of Blender. A great start is Blender Gurus awesome Doughnut based video tutorials. If you are familiar with another application like 3DS Max, Cinema 4D or Maya then feel free to use what you know. ![]() First up, load your base mesh into your program. During the import it is important to make sure Keep Vert Order is selected. Pressing the period (decimal point) key on your number pad will focus Genesis in the Viewport, which is helpful after importing. ![]() Genesis 8 in Blender Please be aware Genesis will be gigantic in Blender due to the unit scale difference. If you find the grid useful you can increase the scale in the Display options, those are found by pressing n while over the 3D Viewport. I cant really make a detailed guide for this section as it depends on the morph you wish to make, however I can give you some tips. Subdivision Surface Modifier The subdivision surface modifier is your friend. Before you even start to create your morph put a SubD modifier on your mesh.
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